How to create trade routes in fallout 4. Using this skill

Once settlements are built, they must be provided with the necessary resources and protection. And if a good turret can handle the latter, then supplying food and water is not an easy task. Not every town is able to feed itself. Therefore, in Fallout 4, settlements can be connected by supply lines. They will help send the missing resource to the right location.

Settlement locations

The location can be found randomly while traveling through the wasteland and coming across Workshops. The very first one can be found almost immediately after leaving the Vault: this is the hometown of the Survivor, Sanctuary Hills.

But to search for all settlements by location in Fallout 4, it is better to use the map that was compiled by users for those who like to build and develop their own small towns. This will allow you not to spend a lot of time searching, but simply go and find the necessary Workshops and start construction.

The sooner you find and develop towns in Fallout 4, the faster you will have large settlements with developed infrastructure and a full-fledged economy. You can build whatever your heart desires in them. And trade routes will unite the towns into a whole network, covering the entire wasteland of Fallout 4.

Remember that some settlement locations may be too dangerous for a character below a certain level. Therefore, you should be careful when traveling. For example, you shouldn’t go to Spectacle Island until the last third of the game - very strong mires live there in large numbers, capable of destroying a low-level Survivor with a few hits.

Supply line between settlements

After settlements have been found and subjugated, it is worth thinking about supplying them. Unfortunately, it is rare that any location is able to provide for itself. Somewhere there is not enough clean water, in some place there is very little trash, and somewhere there is simply no way to grow food. But in Fallout 4, supplying settlements is very simple. This problem can be solved by establishing trade routes between settlements.

Supply lines, or trade routes, are created to send food, food, resources, and other junk from one population center to another. Logically, caravans should constantly travel along these routes. But in fact, in Fallout 4, creating them simply activates a shared inventory between connected settlements. That is, even if the towns are located at different ends of the wasteland, you can instantly move a resource from one to another.

To create a supply line between two settlements in Fallout 4, you must have the Local Leader ability at level 1. To obtain it you need Charisma (6 points). After discovering the ability, you can safely arm a settler and send him with a trade caravan from one settlement to another. Once it reaches its destination, the supply line is created. Remember that the settler can only walk in splendid isolation. Therefore, do not forget to properly dress and arm him.

In order to send a villager with a caravan to the wasteland of Fallout 4, you must:

  1. Go to Workshop mode.
  2. Approach the desired resident.
  3. Select the “Create route” function (default – Q button).
  4. From the new menu, select where to send the new caravan driver.

After which the resident you have chosen will go to the desired settlement. If he arrives alive, it means everything worked out and the trade route was created.

Helpful advice for novice caravanners in Fallout 4: first of all, connect the settlements that are closest to each other into a trading network. This will ensure maximum efficiency of caravan movements. If you send a settler to a distant location, there is a high probability that he will not be able to reach it and will die a terrible death.

If you are fascinated by the construction of your own versions of Megaton, then sooner or later you will want to establish all possible settlements in the game. And for all this to function, it will be necessary to establish trade routes. In this guide, we will help you find all possible settlement locations and set up trade routes.

  • We develop and equip our settlement.
  • Basics of construction and crafting.

Settlement locations in Fallout 4

In total, you can establish 30 settlements in the game; you can see their exact location on the map below. To establish, you will need to either clear the area or complete a quest, then use the workshop and the settlement is yours.

How to establish trade routes in Fallout 4

What are supply routes? By and large, this is an opportunity to create a common inventory between connected settlements. If food and water are inseparable, then other resources, such as copper, that are found in one settlement can be used to build new facilities in another.

The very principle of developing trade routes becomes more relevant as items and resources accumulate that may be needed in remote settlements. To unite different villages, you need to upgrade the “Local Leader” perk. It is only available with 6 units of Charisma. You will also need a free settler who will serve as a caravan. If you do not have extra people on hand for this purpose, you can send your companion to the desired point. Some NPCs like Codsworth don't want to work, but with most others this trick works just fine. Send Strong to the point you need and he will very quickly create a trade route for you.

In order to execute this command, go to workshop mode and approach a free settler. Next, you need to select a function that will be displayed in the list of available commands (Q key - create route), after which a new menu will open. In it you can choose which settlement you want to establish a connection with. It is worth noting that for this purpose the closest settlement relative to your current position is recommended. In order to create a truly comprehensive network, try to connect the nearest settlements first, which will ultimately cover the entire desired territory.

After you select the settlement you need, all actions will be completed. You will notice that your inventory is already connected to all settlements with a common connection and you can use all resources.

We are often asked questions: how to trade and move resources between settlements, and accordingly, how to move residents between settlements in Fallout 4. This is not difficult, but the game interface does not give a clear answer. First of all, let's clarify that supply lines are not trade routes. There is no concept of trade routes in the game; creating a supply line does not generate revenue.

There are many reasons to open supply lines. Firstly, the settlements marked on it have a common workshop inventory. For example, you are going to build a second settlement, and the main supplies are stored in Sanctuary. By establishing a supply line between the new settlement and Sanctuary, you will gain access to your supply of resources.

One of your settlements may specialize in trade; accordingly, all residents are busy working in shops. This may lead to food shortages. But why not carry food from another settlement that specializes in farming? And the supply line will help here - you can quickly transfer products through the workshop menu. Villages with open access to clean water can provide this resource to other settlements. There is no need to spend materials on the construction of pumps and water treatment plants. And finally, you can make a unique settlement, for example at the Boston airport (there is no food or water near it). All resources for construction can be taken from other settlements.

First of all, level up your Charisma to 6, and learn the Local Leader perk. Now you are ready to manage settlements.

Running a supply line in Fallout 4

To run a supply line, you will need one resident - he will devote himself to moving supplies between settlements. Open the Workshop menu while in a settlement (on PC this is the V key) and approach a free settler. At the bottom of the screen you will see a list of commands available to him, one of them will be Supply Line (on PC press Q). Next, a list of available settlements will open; select the ones you need. Confirm your choice and voila - they are connected. Then you can open the Pip-Boy map and turn on the display of supply lines on the map (again, the list of available commands is at the bottom of the screen - Show supply lines).



To turn off the supply line, you will have to wait for the assigned settler in one of the settlements (just sleep in the bed). You will see the Supplier at a certain point. After opening the Workshop menu, send him to another settlement or assign him to another job. After that, he will cease to fulfill his duties in supplying supplies.

Moving Settlers in Fallout 4

Perhaps you already have too many people in Sanctuary, and you want to build a thriving community somewhere closer to the center of the Commonwealth. Maybe you have the best traders in a remote settlement. Moving residents can also be done using the command from the list at the bottom of the Workshop menu. Open it and select the settler you want to move. The command to move is at the very bottom of the list of orders. Click and a list of available settlements will open, select the one you need and the resident will hit the road. Just make sure that they have enough resources in the new location. Please note that “named” residents from Concord (like Mother Murphy) cannot be moved between settlements.


Do you want to become the ruler of the Wasteland and create your own state with many small towns and settlements connected by trade routes? Then we advise you to read this manual carefully. It will indicate the location of all settlements in Fallout 4 and discuss the establishment of trade routes between them.

In the game world you can create 30 full-fledged settlements. Some of them can be erected in the right place without any problems, while others require the fulfillment of certain conditions and simple tasks. Each settlement has its own advantages and disadvantages, which we will describe below. The location of all places for the construction of settlements is indicated on the map.

Descriptions of settlements

Sanctuary

The very first settlement, which is available for creation already at the initial stages of the game. It can be considered the hometown of the main character. There is a river nearby, so there will be no problems with water. There is a lot of trash lying around that can be recycled and yield many useful resources. Plus there are ready-made structures here.

Truck stop "Red Rocket"

Creation conditions: none.

You can find this place to settle south of Sanctuary. There are several workbenches here. By the way, this is where you can find your faithful dog Dogmeet. Unfortunately, there is not much trash here, so you will have to look for materials elsewhere.

Tenpines Bluff

Creation conditions: complete a simple task right on the spot.

The creation of this settlement is part of the quest to restore the Minutemen. A farm has already been built here.

Abernethy Farm

Creation conditions: you need to complete the task called “Returning the Favor”.

A large number of free plots of land for creating beds. An excellent settlement for the development of farming. Excess food can be exported to other settlements. Raiders rarely attack this farm, so three or four turrets will be enough to protect it.

Restaurant "Starlight"

There are already several ready-made buildings. There is little free land, so it will not be possible to build many new buildings.

Outpost "Zimonja"

Creation Conditions: Kill all enemies in the area.

A small plot of land on which there are generators. In this settlement you can also find a magazine that allows the main character to quickly learn one of the perks. The windows of local buildings offer excellent views of the local lake. True, you won’t be able to swim in it, since it is radioactive.

Commune "Solar Tides"

Creation Conditions: Kill all enemies in the area.

On the territory of the commune there are ready-made houses with beds. There is even a building that is specially built for the robot Handy.

Sweatshop

Ghouls live in this place, so if you restore this settlement, you will improve your relationship with Hancock. There are many farms in the area.

Greentop Greenhouse

Creation conditions: you need to complete a task issued on the spot.

Several farms have already been built here, so this settlement can be used to create large quantities of food and transport it to other settlements.

Tuffington Boat House

Creation Conditions: Kill all enemies in the area.

Average place to live. It differs from the others only in the large amount of water.

Finch Farm

Creation conditions: you need to complete the task called “Out of the Fire”.

A typical place for a populated area. Several buildings and farms can be created to provide people with housing and food.

Alliance

Creation conditions: you need to complete a task called “Human Error”, and then choose the fate of the town’s inhabitants (invaders).

To control the settlement, you will need to clear the area, and thoroughly. If you choose another option, you will have access to merchants with good goods.

Oberland station

Creation conditions: help local residents.

There are already farmlands and houses in this place, so the settlement can be built up extremely quickly.

Greygarden

Creation conditions: you need to complete the task called “Troubled Waters”.

An interesting place where robots live. They grow food here, which can then be sent to other settlements. This settlement is very easy to manage, since the robots do not need water or food. However, special attention should be paid to the settlement protection system.

Kingsport Lighthouse

There are various infrastructure facilities on the territory. In addition, the settlers will have access to a large source of water.

Cottage on the beach

Creation conditions: you need to kill all enemies in the area.

An unremarkable piece of land. Unless you can get access to a large volume of water.

Mansion of the Krupov family

Creation conditions: you need to kill all enemies in the area.

In this place there is a three-story house in which the main character can settle down well. However, the rest of the land is empty, so you will have to start building new structures.

Nordhagen Beach

A real dump with access to a large water source.

Somerville Place

Creation conditions: you need to complete a task given right on the spot.

Boasts the presence of a large number of ready-made farms.

Boston airport

Creation conditions: you must complete the quest called “Shadow of Steel”.

It will not be possible to build farms or additional residential buildings on this plot of land, but there is a large amount of scrap. We advise you to think in advance where you will send food to this settlement from.

Pier "Egret Tours"

Creation conditions: you must either kill or become a friend of Phyllis Daly.

This place has access to a lot of water and a lot of ready-made buildings. However, you will first have to disarm many traps.

Construction site in Murkwater

Creation conditions: unknown yet.

No data available.

Jamaica Plain

Creation conditions: you need to kill all enemies in the area.

There are many large structures and parking in this area. The local settlers are already happy.

Spectacle Island

Creation conditions: you need to kill all enemies in the area.

High-level opponents live in this location, so we recommend coming here with an already well-leveled main character. This plot of land boasts a large volume of water, many generators and free areas for development.

Gallows Lane

Creation conditions: you need to kill all enemies in the area.

The territory of the settlement is fenced with high walls. There are no more features.

Bunker Hill

Creation conditions: you need to complete the task called “The Battle of Bunker Hill”.

We recommend setting up a command center here, since this settlement boasts a developed infrastructure and a considerable number of merchants. From here it is convenient to supply the settlers with everything necessary for a good life.

Lock

Creation conditions: you need to kill all enemies in the area.

Various missions from the Minutemen are associated with this place. There is a lot of equipment on its territory.

Warwick Farm

Creation conditions: you need to complete a task issued on the spot.

Excellent for food production, since the settlement already has ready-made farms with grown plants.

Country Crossing

Creation conditions: you need to complete a quest given on the spot.

A typical settlement with the ability to build several buildings and farms.

Establishing trade routes between settlements

First, let's define what exactly a trade route is in Fallout 4. Essentially, supply routes allow the player to create a common inventory for all connected settlements. As a result, you will be able to use the surplus of certain resources of one settlement to develop another.

To connect settlements you will need a perk called “Local Leader”. It can only be opened with Level 6 Charisma. Then you will need to find a settler capable of leading the caravan.

If you cannot allocate even one person for this work, then you can send one of your companions to the desired settlement. Some of them, such as Codsworth (Mr. Handy), will refuse, but most will agree. We recommend sending Strong - with him you can almost always create the necessary trade route.

To open the supply route, go to the Workshop menu, and then go to the future caravan leader. Select the appropriate option that appears in the available commands, then find the settlement with which you want to create a trade route. We advise you to choose nearby settlements. If you plan to unite all the settlements with each other, then you will need to move along the chain.

After selecting a town, a supply route will be automatically created. You will immediately see that the inventory for settlements has become common. Good luck in the Wasteland!

In addition to searching for his son, the main character in the vast world of Fallout 4 will have to build and take care of settlements. And for their active development it is necessary to create trade routes.

Perk Local Leader in Fallout 4

The Local Leader perk in Fallout 4 is a great way to slightly improve your influence over people and get them to work with you for the benefit of a particular domain. In Fallout 4, Local Leader is an optional ability, as it is purely a side activity that is not relevant to the storyline. Then the question arises, how to get Local Leader in Fallout 4? This is not so difficult to do, you just need to pump up your charisma to value 6 and after that you will be able to get this skill. Is there a Local Leader level 2 in Fallout 4? Yes, to do this you just need to pump up your charisma by one more value (it turns out to the seventh) and you will receive the second value of development. Therefore, you shouldn’t think about how to get Local Leader 2 in Fallout 4, as it’s simple. All that remains is to figure out how to use it.

Using this skill

So we figured out what the Local Leader perk gives in Fallout 4, all that remains is to understand how the Local Leader works in Fallout 4. As it turns out, using the Local Leader perk in Fallout 4 is not so difficult; in crafting mode in your settlement, approach any free person and a choice will appear that allows you to send him on a trade route and transfer resources. The Local Leader perk in Fallout 4 will allow you to control all your possessions and supply them with the necessary resources, which will be used for development and will allow your possessions to become more reliable and powerful. Now you know how to answer the question: Local leader in Fallout 4, what is it? And if you want to quickly get this ability, you need to use the Local Leader codes for Fallout 4, which look like this: level 1 - 0004d88d, level 2 - 001d2468.

Is this ability really useful?

All that remains is to think about whether this ability is really necessary? If you are engaged in a complex passage of the game and you are interested in the topic of construction and development of the Commonwealth, then this skill will be very useful to you. You just need to use it correctly, supply all your settlements and remember that people believe in you and will expect protection, prosperity and serious treatment from you. Try to create the best Commonwealth that can restore its lands after a nuclear war and can return to its normal way of life. We wish you good luck! Pay attention to this area, and you will definitely be able to achieve success.